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Live collaboration

One canvas. Every stakeholder.

Carve's studio is multiplayer. Architects, designers, and clients work the same project at the same time, with live cursors, comments, approvals, and a versioned history that never loses a render.

Built for architecture firms, design studios, and property developers

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Meticulous Visualizer (you)
Viewer
  • Meticulous Spatialist
    Can comment
  • Meticulous Developer
    Can comment
  • Narrative Partner
    Viewer
  • Sofia Chen
    Editor
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Learn more about Carve
LiveReal-time presence on canvas + history
TokenizedTokenized client links, no account required
VersionedVersioned tree of every render and edit

A studio your whole team can sit in

Built on the same canvas you render on. Nothing to download, no plugin, no separate review tool.

Live cursors & presence

See who else is in the project, what they're looking at, and where their cursor is, on the canvas and on the history graph.

Comments & approvals

Anchor sticky-note comments to any render. Stamp approvals when you're done. No screenshots, no email threads.

Client share links

Generate a tokenized link your client opens in a browser. No account needed. Viewer or commenter role. Revocable any time.

Presence

See your team on the canvas, in real time

Every member gets a stable, hashed color. Cursors are name-labelled and follow the same pan + zoom transform as the rest of the studio, so they sit on the pixel, not on the viewport. Works on the Konva canvas and the history graph.

Open the studio
See your team on the canvas, in real time
Comments & approvals

Decisions in the canvas, not in email

Drop a sticky note on a render and tag the people you need a call from. Threads work like GitHub: replies, resolution, approval stamps. When you change something, the comment moves with the node, not the pixel, so context never drifts.

Open the studio
Decisions in the canvas, not in email
Watermarked share

Hand renders to clients without handing over the IP

Share links can be watermarked with your org name and logo, composited into every served byte by the proxy. Not a CSS overlay, so save-as and open-in-new-tab keep the watermark. Pick viewer-only or commenter role per link. Revoke instantly. Limit to a single active render or the whole gallery.

Open the studio
Hand renders to clients without handing over the IP
Version history

Every render is a version. Nothing is ever lost.

Carve's history is a tree: source → renders → edits → upscales, every node persisted. Branch a new direction without losing the old one. Compare any two versions side-by-side with the built-in slider. Clients see only the versions you share. Your in-progress work stays private.

Open the studio
Source
Render
Render
Edit
Upscale

Open by invite, locked by design

Workspace-scoped by default

Members of the workspace see the project. Anyone else needs an explicit invite. Organization admins inherit access, so leadership never has to chase a permission.

Watermarked guest links

Client-share links can bake your org's logo and name into the image bytes. Not an overlay. The clean image never reaches the browser of a watermarked link.

Per-link rate limits + guest caps

Token endpoints are rate-limited per IP and per share token. Each project caps the number of simultaneous guests so a leaked link can't fan out.

We used to pass renders around in email and lose track of which version was current. Now the whole team, including the client, sits in the same Carve project. Approvals happen in the canvas, and we never lose a version.
A
Studio lead
Architecture firm using Carve

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