Carve's studio is multiplayer. Architects, designers, and clients work the same project at the same time, with live cursors, comments, approvals, and a versioned history that never loses a render.
Built for architecture firms, design studios, and property developers

Built on the same canvas you render on. Nothing to download, no plugin, no separate review tool.
See who else is in the project, what they're looking at, and where their cursor is, on the canvas and on the history graph.
Anchor sticky-note comments to any render. Stamp approvals when you're done. No screenshots, no email threads.
Generate a tokenized link your client opens in a browser. No account needed. Viewer or commenter role. Revocable any time.
Every member gets a stable, hashed color. Cursors are name-labelled and follow the same pan + zoom transform as the rest of the studio, so they sit on the pixel, not on the viewport. Works on the Konva canvas and the history graph.
Open the studio
Drop a sticky note on a render and tag the people you need a call from. Threads work like GitHub: replies, resolution, approval stamps. When you change something, the comment moves with the node, not the pixel, so context never drifts.
Open the studio
Share links can be watermarked with your org name and logo, composited into every served byte by the proxy. Not a CSS overlay, so save-as and open-in-new-tab keep the watermark. Pick viewer-only or commenter role per link. Revoke instantly. Limit to a single active render or the whole gallery.
Open the studio
Carve's history is a tree: source → renders → edits → upscales, every node persisted. Branch a new direction without losing the old one. Compare any two versions side-by-side with the built-in slider. Clients see only the versions you share. Your in-progress work stays private.
Open the studioMembers of the workspace see the project. Anyone else needs an explicit invite. Organization admins inherit access, so leadership never has to chase a permission.
Client-share links can bake your org's logo and name into the image bytes. Not an overlay. The clean image never reaches the browser of a watermarked link.
Token endpoints are rate-limited per IP and per share token. Each project caps the number of simultaneous guests so a leaked link can't fan out.
“We used to pass renders around in email and lose track of which version was current. Now the whole team, including the client, sits in the same Carve project. Approvals happen in the canvas, and we never lose a version.”
Photoreal renders from CAD, sketches, or photos. The base capability every Carve project sits on.
Learn more →Swap materials, add objects, and re-light any render with prompts and masks. Branchable in the history tree.
Learn more →Turn any render into a cinematic 5-second video. Side-channel to the project; client share links can include animations too.
Learn more →